Post Jam Updates


-Mac build now available (DISCLAIMER: may not work, not tested)

-Linux Build now available (DISCLAIMER: may not work, not tested)

-Modified FOV/Camera height to be more in line with Dungeon Crawler conventions. You can now see the tile you are on and the left and right tile

-Moved some UI elements

-Increased player speed

-Changed turning to Q and E and strafing to A and D

-Made an event on the lava planet easier to escape

-Killing the final boss now teleports the player to their ship, to avoid confusion regarding the "return to ship" button which was poorly explained

-Fixed UI elements that disappear for no good reason (may need more testing, but appears to be working)

-Removed the ability to explore the game world with the Neutrinide Engine container window being open

-Added a proper narrative ending and credit roll, removing the poorly implemented and buggy "loop" theme

-Fixed navigation in various maps

-Added a map for the cave to ease navigation

-You can now look at the photo of your cat

Files

Dcjam2024 - Post Jam - Escaping the Cosmic Abyss v2 - win64bit export.zip 60 MB
23 days ago
Dcjam2024 - Post Jam - Escaping the Cosmic Abyss v2 - linux64bit export.zip 66 MB
23 days ago
Dcjam2024 - Post Jam - Escaping the Cosmic Abyss v2 - mac export.zip 63 MB
23 days ago

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