Post Jam Updates
-Mac build now available (DISCLAIMER: may not work, not tested)
-Linux Build now available (DISCLAIMER: may not work, not tested)
-Modified FOV/Camera height to be more in line with Dungeon Crawler conventions. You can now see the tile you are on and the left and right tile
-Moved some UI elements
-Increased player speed
-Changed turning to Q and E and strafing to A and D
-Made an event on the lava planet easier to escape
-Killing the final boss now teleports the player to their ship, to avoid confusion regarding the "return to ship" button which was poorly explained
-Fixed UI elements that disappear for no good reason (may need more testing, but appears to be working)
-Removed the ability to explore the game world with the Neutrinide Engine container window being open
-Added a proper narrative ending and credit roll, removing the poorly implemented and buggy "loop" theme
-Fixed navigation in various maps
-Added a map for the cave to ease navigation
-You can now look at the photo of your cat
Files
Get Escaping the Cosmic Abyss
Escaping the Cosmic Abyss
Sci-fi cosmic horror dungeon crawler made for DCJam 2024
Status | Released |
Author | Realms&Ruins |
Genre | Role Playing |
Tags | Dungeon Crawler, Horror, Lovecraftian Horror, Sci-fi, Singleplayer, Space |
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